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m_Do_main / f_ap_game / f_op_actor debug work and misc (#2744)
* m_Do_main / f_ap_game debug stuff * revolution sdk compatibility * f_op_actor debug work * rename fopAcM_SetupActor to fopAcM_ct * fix build * fix jp/pal splits
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@@ -60,7 +60,7 @@ int daObjFPillar_c::Create() {
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/* 80BE9230-80BE9360 000190 0130+00 1/1 0/0 0/0 .text create__14daObjFPillar_cFv */
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int daObjFPillar_c::create() {
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fopAcM_SetupActor(this, daObjFPillar_c);
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fopAcM_ct(this, daObjFPillar_c);
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int rv = Create();
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if (rv == 0) {
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return cPhs_ERROR_e;
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