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m_Do_main / f_ap_game / f_op_actor debug work and misc (#2744)
* m_Do_main / f_ap_game debug stuff * revolution sdk compatibility * f_op_actor debug work * rename fopAcM_SetupActor to fopAcM_ct * fix build * fix jp/pal splits
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@@ -429,7 +429,7 @@ static int createSolidHeap(fopAc_ac_c* i_this) {
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/* 80BED6A0-80BED7A4 0010C0 0104+00 1/1 0/0 0/0 .text create__12daObjFlag2_cFv */
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int daObjFlag2_c::create() {
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fopAcM_SetupActor(this, daObjFlag2_c);
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fopAcM_ct(this, daObjFlag2_c);
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s8 flagNum = (u8)shape_angle.x;
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if (flagNum <= -1 || flagNum > 99) {
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mFlagValid = false;
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