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m_Do_main / f_ap_game / f_op_actor debug work and misc (#2744)
* m_Do_main / f_ap_game debug stuff * revolution sdk compatibility * f_op_actor debug work * rename fopAcM_SetupActor to fopAcM_ct * fix build * fix jp/pal splits
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@@ -78,7 +78,7 @@ static int daObj_Fmobj_Create(fopAc_ac_c* i_this_param) {
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// Fake match - debug says i_this is fake
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fopAc_ac_c* i_this = (fopAc_ac_c*)i_this_param;
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obj_fmobj_class* a_this = (obj_fmobj_class*)i_this_param;
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fopAcM_SetupActor(i_this, obj_fmobj_class);
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fopAcM_ct(i_this, obj_fmobj_class);
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int phase;
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phase = dComIfG_resLoad(&a_this->mPhase, "Obj_Fmobj");
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