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m_Do_main / f_ap_game / f_op_actor debug work and misc (#2744)
* m_Do_main / f_ap_game debug stuff * revolution sdk compatibility * f_op_actor debug work * rename fopAcM_SetupActor to fopAcM_ct * fix build * fix jp/pal splits
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@@ -252,7 +252,7 @@ static int useHeapInit(fopAc_ac_c* a_this) {
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/* 80BF28D0-80BF2AB0 000970 01E0+00 1/0 0/0 0/0 .text daObj_Fw_Create__FP10fopAc_ac_c */
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static cPhs__Step daObj_Fw_Create(fopAc_ac_c* a_this) {
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fopAcM_SetupActor(a_this, obj_fw_class);
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fopAcM_ct(a_this, obj_fw_class);
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obj_fw_class* i_this = (obj_fw_class*)a_this;
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cPhs__Step phase = (cPhs__Step)dComIfG_resLoad(&i_this->mPhase, "RYUW00");
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