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m_Do_main / f_ap_game / f_op_actor debug work and misc (#2744)
* m_Do_main / f_ap_game debug stuff * revolution sdk compatibility * f_op_actor debug work * rename fopAcM_SetupActor to fopAcM_ct * fix build * fix jp/pal splits
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@@ -171,7 +171,7 @@ static int useHeapInit(fopAc_ac_c* actor) {
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/* 80BF6AE0-80BF6DB0 000840 02D0+00 1/0 0/0 0/0 .text daObj_Gb_Create__FP10fopAc_ac_c */
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static int daObj_Gb_Create(fopAc_ac_c* actor) {
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fopAcM_SetupActor(actor, obj_gb_class);
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fopAcM_ct(actor, obj_gb_class);
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obj_gb_class* i_this = (obj_gb_class*)actor;
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int rv = dComIfG_resLoad(&i_this->mPhase, "Obj_gb");
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