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m_Do_main / f_ap_game / f_op_actor debug work and misc (#2744)
* m_Do_main / f_ap_game debug stuff * revolution sdk compatibility * f_op_actor debug work * rename fopAcM_SetupActor to fopAcM_ct * fix build * fix jp/pal splits
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@@ -39,7 +39,7 @@ static const u32 l_dzbIdx[2] = {7, 7};
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/* 80C1F598-80C1F6B0 000258 0118+00 1/1 0/0 0/0 .text create__12daHsTarget_cFv */
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int daHsTarget_c::create() {
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fopAcM_SetupActor(this, daHsTarget_c);
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fopAcM_ct(this, daHsTarget_c);
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mIndex = getModelType();
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if (mIndex == 0x0f) {
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