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m_Do_main / f_ap_game / f_op_actor debug work and misc (#2744)
* m_Do_main / f_ap_game debug stuff * revolution sdk compatibility * f_op_actor debug work * rename fopAcM_SetupActor to fopAcM_ct * fix build * fix jp/pal splits
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@@ -607,7 +607,7 @@ static int useHeapInit(fopAc_ac_c* a_this) {
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/* 8047D1D8-8047D594 001FD8 03BC+00 1/0 0/0 0/0 .text daObj_Ito_Create__FP10fopAc_ac_c */
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static cPhs__Step daObj_Ito_Create(fopAc_ac_c* a_this) {
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fopAcM_SetupActor(a_this, obj_ito_class);
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fopAcM_ct(a_this, obj_ito_class);
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obj_ito_class* i_this = (obj_ito_class*)a_this;
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a_this = &i_this->actor;
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