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m_Do_main / f_ap_game / f_op_actor debug work and misc (#2744)
* m_Do_main / f_ap_game debug stuff * revolution sdk compatibility * f_op_actor debug work * rename fopAcM_SetupActor to fopAcM_ct * fix build * fix jp/pal splits
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@@ -671,7 +671,7 @@ static u16 const l_musiya_num[2] = {
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cPhs__Step daObjKAG_c::create() {
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u8 uVar1 = (fopAcM_GetParam(this) & 0xF00) >> 8;
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fopAcM_SetupActor(this, daObjKAG_c);
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fopAcM_ct(this, daObjKAG_c);
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cPhs__Step phase = (cPhs__Step)dComIfG_resLoad(&mPhase, "I_Kag");
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if (phase == cPhs_COMPLEATE_e) {
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