m_Do_main / f_ap_game / f_op_actor debug work and misc (#2744)

* m_Do_main / f_ap_game debug stuff

* revolution sdk compatibility

* f_op_actor debug work

* rename fopAcM_SetupActor to fopAcM_ct

* fix build

* fix jp/pal splits
This commit is contained in:
TakaRikka
2025-10-19 10:30:49 -07:00
committed by GitHub
parent 31c0f94a10
commit 850fae1aa3
870 changed files with 10837 additions and 964 deletions
+1 -1
View File
@@ -612,7 +612,7 @@ static int useHeapInit(fopAc_ac_c* i_this) {
/* 80C40AB8-80C40DE4 001798 032C+00 1/0 0/0 0/0 .text daObj_Key_Create__FP10fopAc_ac_c */
static int daObj_Key_Create(fopAc_ac_c* i_this) {
obj_key_class* a_this = (obj_key_class*)i_this;
fopAcM_SetupActor(i_this, obj_key_class);
fopAcM_ct(i_this, obj_key_class);
int phase_state = dComIfG_resLoad(&a_this->phase, "Obj_key");
if (phase_state == cPhs_COMPLEATE_e) {