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m_Do_main / f_ap_game / f_op_actor debug work and misc (#2744)
* m_Do_main / f_ap_game debug stuff * revolution sdk compatibility * f_op_actor debug work * rename fopAcM_SetupActor to fopAcM_ct * fix build * fix jp/pal splits
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@@ -732,7 +732,7 @@ static int useHeapInit(fopAc_ac_c* i_this) {
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/* 80C4307C-80C434AC 001F1C 0430+00 1/0 0/0 0/0 .text daObj_Keyhole_Create__FP10fopAc_ac_c */
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static int daObj_Keyhole_Create(fopAc_ac_c* a_this) {
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obj_keyhole_class* i_this = (obj_keyhole_class*)a_this;
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fopAcM_SetupActor(a_this, obj_keyhole_class);
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fopAcM_ct(a_this, obj_keyhole_class);
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static char* arc_name[] = {
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"Obj_keyh", "Obj_bkey", "Obj_bkey2", "Obj_bkey3", "Obj_bkey",
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