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m_Do_main / f_ap_game / f_op_actor debug work and misc (#2744)
* m_Do_main / f_ap_game debug stuff * revolution sdk compatibility * f_op_actor debug work * rename fopAcM_SetupActor to fopAcM_ct * fix build * fix jp/pal splits
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@@ -30,7 +30,7 @@ const static dCcD_SrcSph l_sph_src = {
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/* 80C47118-80C47270 000078 0158+00 1/1 0/0 0/0 .text Create__15daObjKnBullet_cFv */
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int daObjKnBullet_c::Create() {
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fopAcM_SetupActor(this, daObjKnBullet_c);
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fopAcM_ct(this, daObjKnBullet_c);
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setBaseMtx();
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fopAcM_SetMtx(this, mMtx);
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