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m_Do_main / f_ap_game / f_op_actor debug work and misc (#2744)
* m_Do_main / f_ap_game debug stuff * revolution sdk compatibility * f_op_actor debug work * rename fopAcM_SetupActor to fopAcM_ct * fix build * fix jp/pal splits
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@@ -58,7 +58,7 @@ void daKtOnFire_c::setBaseMtx() {
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/* 8058C6D0-8058C8D0 0001B0 0200+00 1/1 0/0 0/0 .text create__12daKtOnFire_cFv */
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int daKtOnFire_c::create() {
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fopAcM_SetupActor(this, daKtOnFire_c);
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fopAcM_ct(this, daKtOnFire_c);
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setBaseMtx();
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