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m_Do_main / f_ap_game / f_op_actor debug work and misc (#2744)
* m_Do_main / f_ap_game debug stuff * revolution sdk compatibility * f_op_actor debug work * rename fopAcM_SetupActor to fopAcM_ct * fix build * fix jp/pal splits
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@@ -281,7 +281,7 @@ static int daObjLdy_Delete(daObjLdy_c* i_this) {
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}
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int daObjLdy_c::create() {
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fopAcM_SetupActor(this, daObjLdy_c);
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fopAcM_ct(this, daObjLdy_c);
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int phase = dComIfG_resLoad(&mPhase, l_arcName);
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if (phase == cPhs_COMPLEATE_e) {
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if (!fopAcM_entrySolidHeap(this, createSolidHeap, 0x9a0)) {
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