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m_Do_main / f_ap_game / f_op_actor debug work and misc (#2744)
* m_Do_main / f_ap_game debug stuff * revolution sdk compatibility * f_op_actor debug work * rename fopAcM_SetupActor to fopAcM_ct * fix build * fix jp/pal splits
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@@ -378,7 +378,7 @@ static int set_pos_check(obj_lp_class* i_this, int param_2) {
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/* 80C55488-80C559C8 001368 0540+00 1/0 0/0 0/0 .text daObj_Lp_Create__FP10fopAc_ac_c */
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static int daObj_Lp_Create(fopAc_ac_c* a_this) {
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fopAcM_SetupActor(a_this, obj_lp_class);
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fopAcM_ct(a_this, obj_lp_class);
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obj_lp_class* i_this = (obj_lp_class*)a_this;
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int phase_state = dComIfG_resLoad(&i_this->mPhase, "Obj_lp");
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