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m_Do_main / f_ap_game / f_op_actor debug work and misc (#2744)
* m_Do_main / f_ap_game debug stuff * revolution sdk compatibility * f_op_actor debug work * rename fopAcM_SetupActor to fopAcM_ct * fix build * fix jp/pal splits
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@@ -57,7 +57,7 @@ int daLv1Cdl01_c::CreateHeap() {
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/* 80C56E14-80C57048 000254 0234+00 1/1 0/0 0/0 .text create__12daLv1Cdl01_cFv */
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cPhs__Step daLv1Cdl01_c::create() {
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fopAcM_SetupActor(this, daLv1Cdl01_c);
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fopAcM_ct(this, daLv1Cdl01_c);
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cPhs__Step step = (cPhs__Step)dComIfG_resLoad(&mPhase, "lv1cdl01");
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if (step == cPhs_COMPLEATE_e) {
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if (MoveBGCreate("lv1cdl01", -1, NULL, 0x820, NULL) == cPhs_ERROR_e) {
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