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m_Do_main / f_ap_game / f_op_actor debug work and misc (#2744)
* m_Do_main / f_ap_game debug stuff * revolution sdk compatibility * f_op_actor debug work * rename fopAcM_SetupActor to fopAcM_ct * fix build * fix jp/pal splits
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@@ -47,7 +47,7 @@ int daLv4PoGate_c::CreateHeap() {
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/* 80C5FDAC-80C5FEDC 0002AC 0130+00 1/1 0/0 0/0 .text create__13daLv4PoGate_cFv */
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int daLv4PoGate_c::create() {
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fopAcM_SetupActor(this, daLv4PoGate_c);
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fopAcM_ct(this, daLv4PoGate_c);
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int phase = dComIfG_resLoad(&mPhase, "L4R02Gate");
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if (phase == cPhs_COMPLEATE_e) {
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