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m_Do_main / f_ap_game / f_op_actor debug work and misc (#2744)
* m_Do_main / f_ap_game debug stuff * revolution sdk compatibility * f_op_actor debug work * rename fopAcM_SetupActor to fopAcM_ct * fix build * fix jp/pal splits
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@@ -58,7 +58,7 @@ int daLv6ChangeGate_c::CreateHeap() {
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/* 80C70E40-80C7106C 0002E0 022C+00 1/1 0/0 0/0 .text create__17daLv6ChangeGate_cFv */
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int daLv6ChangeGate_c::create() {
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fopAcM_SetupActor(this, daLv6ChangeGate_c);
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fopAcM_ct(this, daLv6ChangeGate_c);
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if (getSw2() != 0xFF && fopAcM_isSwitch(this, getSw2())) {
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return cPhs_ERROR_e;
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