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m_Do_main / f_ap_game / f_op_actor debug work and misc (#2744)
* m_Do_main / f_ap_game debug stuff * revolution sdk compatibility * f_op_actor debug work * rename fopAcM_SetupActor to fopAcM_ct * fix build * fix jp/pal splits
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@@ -91,7 +91,7 @@ daObj_Mie_c::~daObj_Mie_c() {
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/* 80C941C8-80C94398 0002E8 01D0+00 1/1 0/0 0/0 .text create__11daObj_Mie_cFv */
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int daObj_Mie_c::create() {
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fopAcM_SetupActor(this, daObj_Mie_c);
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fopAcM_ct(this, daObj_Mie_c);
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mType = getType();
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int rv = dComIfG_resLoad(&mPhase, l_resNameList[l_bmdData[mType][1]]);
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if (rv == cPhs_COMPLEATE_e) {
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