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m_Do_main / f_ap_game / f_op_actor debug work and misc (#2744)
* m_Do_main / f_ap_game debug stuff * revolution sdk compatibility * f_op_actor debug work * rename fopAcM_SetupActor to fopAcM_ct * fix build * fix jp/pal splits
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@@ -1250,7 +1250,7 @@ int daObjMovebox::Act_c::Delete() {
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}
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int daObjMovebox::Act_c::Mthd_Create() {
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fopAcM_SetupActor(this, daObjMovebox::Act_c);
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fopAcM_ct(this, daObjMovebox::Act_c);
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mType = prm_get_type();
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prmX_init();
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