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https://github.com/zeldaret/tp
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m_Do_main / f_ap_game / f_op_actor debug work and misc (#2744)
* m_Do_main / f_ap_game debug stuff * revolution sdk compatibility * f_op_actor debug work * rename fopAcM_SetupActor to fopAcM_ct * fix build * fix jp/pal splits
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@@ -197,7 +197,7 @@ int daPillar_c::CreateHeap() {
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/* 80CAF8A4-80CAFA58 000664 01B4+00 1/1 0/0 0/0 .text create1st__10daPillar_cFv */
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int daPillar_c::create1st() {
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fopAcM_SetupActor(this, daPillar_c);
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fopAcM_ct(this, daPillar_c);
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if (!mIsPrmInit) {
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mIsPrmInit = true;
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@@ -490,7 +490,7 @@ int daPillar_c::Delete() {
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/* 80CB0780-80CB0874 001540 00F4+00 1/0 0/0 0/0 .text daPillar_create1st__FP10daPillar_c
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*/
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static int daPillar_create1st(daPillar_c* i_this) {
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fopAcM_SetupActor(i_this, daPillar_c);
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fopAcM_ct(i_this, daPillar_c);
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return i_this->create1st();
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}
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