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m_Do_main / f_ap_game / f_op_actor debug work and misc (#2744)
* m_Do_main / f_ap_game debug stuff * revolution sdk compatibility * f_op_actor debug work * rename fopAcM_SetupActor to fopAcM_ct * fix build * fix jp/pal splits
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@@ -21,7 +21,7 @@ daObj_Pleaf_Param_c::params const daObj_Pleaf_Param_c::m = {0, -3.0f, 1.0f, 900.
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/* 80CB0F08-80CB1180 0002A8 0278+00 1/1 0/0 0/0 .text create__13daObj_Pleaf_cFv */
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int daObj_Pleaf_c::create() {
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fopAcM_SetupActor(this, daObj_Pleaf_c);
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fopAcM_ct(this, daObj_Pleaf_c);
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mType = getType();
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int phase = dComIfG_resLoad(&mPhaseReq, getResName());
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if (phase == cPhs_COMPLEATE_e) {
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