m_Do_main / f_ap_game / f_op_actor debug work and misc (#2744)

* m_Do_main / f_ap_game debug stuff

* revolution sdk compatibility

* f_op_actor debug work

* rename fopAcM_SetupActor to fopAcM_ct

* fix build

* fix jp/pal splits
This commit is contained in:
TakaRikka
2025-10-19 10:30:49 -07:00
committed by GitHub
parent 31c0f94a10
commit 850fae1aa3
870 changed files with 10837 additions and 964 deletions
+2 -2
View File
@@ -37,7 +37,7 @@ bool daObjProp_c::createHeap() {
/* 80CB5334-80CB5408 0001D4 00D4+00 1/1 0/0 0/0 .text create__11daObjProp_cFv */
int daObjProp_c::create() {
fopAcM_SetupActor(this, daObjProp_c);
fopAcM_ct(this, daObjProp_c);
int phase = dComIfG_resLoad(this, l_arcName);
if (phase == cPhs_COMPLEATE_e) {
@@ -91,7 +91,7 @@ void daObjProp_c::setModelMtx() {
/* 80CB5558-80CB55AC 0003F8 0054+00 1/0 0/0 0/0 .text daObjProp_create__FP11daObjProp_c */
static int daObjProp_create(daObjProp_c* i_this) {
fopAcM_SetupActor(i_this, daObjProp_c);
fopAcM_ct(i_this, daObjProp_c);
return i_this->create();
}