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m_Do_main / f_ap_game / f_op_actor debug work and misc (#2744)
* m_Do_main / f_ap_game debug stuff * revolution sdk compatibility * f_op_actor debug work * rename fopAcM_SetupActor to fopAcM_ct * fix build * fix jp/pal splits
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@@ -183,7 +183,7 @@ daObj_Pumpkin_c::~daObj_Pumpkin_c() {
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/* 80CB5A04-80CB5D74 000364 0370+00 1/1 0/0 0/0 .text create__15daObj_Pumpkin_cFv */
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int daObj_Pumpkin_c::create() {
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fopAcM_SetupActor(this, daObj_Pumpkin_c);
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fopAcM_ct(this, daObj_Pumpkin_c);
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mType = getType();
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cPhs__Step phase = (cPhs__Step) dComIfG_resLoad(&mPhaseReq, l_resNameList[l_bmdData[0][1]]);
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