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https://github.com/zeldaret/tp
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m_Do_main / f_ap_game / f_op_actor debug work and misc (#2744)
* m_Do_main / f_ap_game debug stuff * revolution sdk compatibility * f_op_actor debug work * rename fopAcM_SetupActor to fopAcM_ct * fix build * fix jp/pal splits
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@@ -43,7 +43,7 @@ int daObjRCircle_c::createHeap() {
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/* 80CB8928-80CB8A28 000348 0100+00 1/1 0/0 0/0 .text create__14daObjRCircle_cFv */
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int daObjRCircle_c::create() {
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fopAcM_SetupActor(this, daObjRCircle_c);
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fopAcM_ct(this, daObjRCircle_c);
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if (fopAcM_isSwitch(this, getSwBit())) {
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return cPhs_ERROR_e;
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}
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@@ -112,7 +112,7 @@ void daObjRCircle_c::setModelMtx() {
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/* 80CB8C44-80CB8C98 000664 0054+00 1/0 0/0 0/0 .text daObjRCircle_create__FP14daObjRCircle_c */
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static int daObjRCircle_create(daObjRCircle_c* i_this) {
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fopAcM_SetupActor(i_this, daObjRCircle_c);
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fopAcM_ct(i_this, daObjRCircle_c);
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return i_this->create();
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}
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