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m_Do_main / f_ap_game / f_op_actor debug work and misc (#2744)
* m_Do_main / f_ap_game debug stuff * revolution sdk compatibility * f_op_actor debug work * rename fopAcM_SetupActor to fopAcM_ct * fix build * fix jp/pal splits
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@@ -249,7 +249,7 @@ int daObjRIVERROCK_c::CreateHeap() {
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/* 80CBD3C0-80CBD71C 000DE0 035C+00 1/1 0/0 0/0 .text create__16daObjRIVERROCK_cFv */
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int daObjRIVERROCK_c::create() {
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fopAcM_SetupActor(this, daObjRIVERROCK_c);
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fopAcM_ct(this, daObjRIVERROCK_c);
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int rv = dComIfG_resLoad(&mPhase, l_arcName);
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if (rv == cPhs_COMPLEATE_e) {
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gravity = -9.0f;
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