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m_Do_main / f_ap_game / f_op_actor debug work and misc (#2744)
* m_Do_main / f_ap_game debug stuff * revolution sdk compatibility * f_op_actor debug work * rename fopAcM_SetupActor to fopAcM_ct * fix build * fix jp/pal splits
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@@ -91,7 +91,7 @@ static u32 l_dzbFileIdx = 7;
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/* 80CC0F40-80CC1038 000460 00F8+00 1/1 0/0 0/0 .text create__13daObj_Roten_cFv */
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int daObj_Roten_c::create() {
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fopAcM_SetupActor(this, daObj_Roten_c);
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fopAcM_ct(this, daObj_Roten_c);
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/* dSv_event_flag_c::M_031 - Goron Mines - Goron Mines clear */
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if (!dComIfGs_isEventBit(dSv_event_flag_c::saveBitLabels[0x40])) {
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return cPhs_ERROR_e;
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