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m_Do_main / f_ap_game / f_op_actor debug work and misc (#2744)
* m_Do_main / f_ap_game debug stuff * revolution sdk compatibility * f_op_actor debug work * rename fopAcM_SetupActor to fopAcM_ct * fix build * fix jp/pal splits
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@@ -60,7 +60,7 @@ static const int l_dzbIdx[2] = {7, 7};
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/* 805983C4-80598564 0002C4 01A0+00 1/1 0/0 0/0 .text create__13daSwShutter_cFv */
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int daSwShutter_c::create() {
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fopAcM_SetupActor(this, daSwShutter_c);
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fopAcM_ct(this, daSwShutter_c);
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mModelType = getModelType();
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if (mModelType == 0xF) {
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