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m_Do_main / f_ap_game / f_op_actor debug work and misc (#2744)
* m_Do_main / f_ap_game debug stuff * revolution sdk compatibility * f_op_actor debug work * rename fopAcM_SetupActor to fopAcM_ct * fix build * fix jp/pal splits
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@@ -113,7 +113,7 @@ int daItemShield_c::__CreateHeap() {
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/* 80CD7254-80CD7420 000874 01CC+00 1/1 0/0 0/0 .text create__14daItemShield_cFv */
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int daItemShield_c::create() {
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fopAcM_SetupActor(this, daItemShield_c);
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fopAcM_ct(this, daItemShield_c);
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m_itemNo = fpcNm_ITEM_WOOD_SHIELD;
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if (fopAcM_isSwitch(this, getSwBit2())) {
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OS_REPORT("木の盾:もう取ったので出ません\n");
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