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m_Do_main / f_ap_game / f_op_actor debug work and misc (#2744)
* m_Do_main / f_ap_game debug stuff * revolution sdk compatibility * f_op_actor debug work * rename fopAcM_SetupActor to fopAcM_ct * fix build * fix jp/pal splits
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@@ -151,7 +151,7 @@ int daKey_c::__CreateHeap() {
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/* 80CDA164-80CDA404 000A24 02A0+00 1/1 0/0 0/0 .text create__7daKey_cFv */
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int daKey_c::create() {
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fopAcM_SetupActor(this, daKey_c);
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fopAcM_ct(this, daKey_c);
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if (!mIsPrmInit) {
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field_0x938 = home.angle.x;
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