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m_Do_main / f_ap_game / f_op_actor debug work and misc (#2744)
* m_Do_main / f_ap_game debug stuff * revolution sdk compatibility * f_op_actor debug work * rename fopAcM_SetupActor to fopAcM_ct * fix build * fix jp/pal splits
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@@ -41,7 +41,7 @@ daObj_SMTile_c::~daObj_SMTile_c() {
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/* 80CDD3E8-80CDD580 000228 0198+00 1/1 0/0 0/0 .text create__14daObj_SMTile_cFv */
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int daObj_SMTile_c::create() {
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fopAcM_SetupActor(this, daObj_SMTile_c);
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fopAcM_ct(this, daObj_SMTile_c);
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mType = getType();
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int rv = dComIfG_resLoad(
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&mPhase,
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