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m_Do_main / f_ap_game / f_op_actor debug work and misc (#2744)
* m_Do_main / f_ap_game debug stuff * revolution sdk compatibility * f_op_actor debug work * rename fopAcM_SetupActor to fopAcM_ct * fix build * fix jp/pal splits
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@@ -1013,7 +1013,7 @@ static int daObj_So_Create(fopAc_ac_c* a_this) {
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};
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obj_so_class* i_this = (obj_so_class*)a_this;
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fopAcM_SetupActor(a_this, obj_so_class);
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fopAcM_ct(a_this, obj_so_class);
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int phase = dComIfG_resLoad(&i_this->mPhase, "Obj_so");
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if (phase == cPhs_COMPLEATE_e) {
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