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m_Do_main / f_ap_game / f_op_actor debug work and misc (#2744)
* m_Do_main / f_ap_game debug stuff * revolution sdk compatibility * f_op_actor debug work * rename fopAcM_SetupActor to fopAcM_ct * fix build * fix jp/pal splits
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@@ -79,7 +79,7 @@ int daSpinLift_c::CreateHeap() {
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/* 80CE3F1C-80CE40FC 00025C 01E0+00 1/1 0/0 0/0 .text create__12daSpinLift_cFv */
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int daSpinLift_c::create() {
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static const int l_dzbIdx[] = {7, 7, 7, 7, 7, 7, 7, 7, 7};
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fopAcM_SetupActor(this, daSpinLift_c);
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fopAcM_ct(this, daSpinLift_c);
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mModelType = getModelType();
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int phase = dComIfG_resLoad(&mPhase, l_resNameIdx[mModelType]);
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