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m_Do_main / f_ap_game / f_op_actor debug work and misc (#2744)
* m_Do_main / f_ap_game debug stuff * revolution sdk compatibility * f_op_actor debug work * rename fopAcM_SetupActor to fopAcM_ct * fix build * fix jp/pal splits
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@@ -22,7 +22,7 @@ void daTimeFire_c::setBaseMtx() {
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/* 80D0E9B0-80D0EACC 0001B0 011C+00 1/1 0/0 0/0 .text create__12daTimeFire_cFv */
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int daTimeFire_c::create() {
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fopAcM_SetupActor(this, daTimeFire_c);
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fopAcM_ct(this, daTimeFire_c);
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setBaseMtx();
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field_0x570 = current.pos;
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lightInit();
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