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m_Do_main / f_ap_game / f_op_actor debug work and misc (#2744)
* m_Do_main / f_ap_game debug stuff * revolution sdk compatibility * f_op_actor debug work * rename fopAcM_SetupActor to fopAcM_ct * fix build * fix jp/pal splits
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@@ -11,7 +11,7 @@
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/* 80485198-8048526C 000078 00D4+00 1/1 0/0 0/0 .text _create__Q210daObjTimer5Act_cFv */
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int daObjTimer::Act_c::_create() {
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fopAcM_SetupActor(this, Act_c);
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fopAcM_ct(this, Act_c);
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fopAcM_offDraw(this);
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if (fopAcM_isSwitch(this, prm_get_sw2Save())) {
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