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m_Do_main / f_ap_game / f_op_actor debug work and misc (#2744)
* m_Do_main / f_ap_game debug stuff * revolution sdk compatibility * f_op_actor debug work * rename fopAcM_SetupActor to fopAcM_ct * fix build * fix jp/pal splits
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@@ -520,7 +520,7 @@ static int set_pos_check(obj_toby_class* i_this, int param_2) {
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static int daObj_Toby_Create(fopAc_ac_c* a_this) {
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static u32 const l_bmdidx[2] = {4, 5};
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fopAcM_SetupActor(a_this, obj_toby_class);
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fopAcM_ct(a_this, obj_toby_class);
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obj_toby_class* i_this = (obj_toby_class*)a_this;
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if (strcmp(dComIfGp_getStartStageName(), "D_MN07") == 0) {
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i_this->mArcName = "Obj_Tob7";
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