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m_Do_main / f_ap_game / f_op_actor debug work and misc (#2744)
* m_Do_main / f_ap_game debug stuff * revolution sdk compatibility * f_op_actor debug work * rename fopAcM_SetupActor to fopAcM_ct * fix build * fix jp/pal splits
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@@ -648,7 +648,7 @@ bool daObjTOMBO_c::CreateChk() {
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/* 80D1B174-80D1B510 002094 039C+00 1/1 0/0 0/0 .text create__12daObjTOMBO_cFv */
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int daObjTOMBO_c::create() {
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fopAcM_SetupActor(this, daObjTOMBO_c);
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fopAcM_ct(this, daObjTOMBO_c);
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int phase = dComIfG_resLoad(&mPhase, "Tombo");
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if (phase == cPhs_COMPLEATE_e) {
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OS_REPORT("TOMBO PARAM %x\n", fopAcM_GetParam(this));
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