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m_Do_main / f_ap_game / f_op_actor debug work and misc (#2744)
* m_Do_main / f_ap_game debug stuff * revolution sdk compatibility * f_op_actor debug work * rename fopAcM_SetupActor to fopAcM_ct * fix build * fix jp/pal splits
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@@ -419,7 +419,7 @@ static int useHeapInit(fopAc_ac_c* i_this) {
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/* 80D1E950-80D1ECF0 001450 03A0+00 1/0 0/0 0/0 .text daObj_Tp_Create__FP10fopAc_ac_c */
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static int daObj_Tp_Create(fopAc_ac_c* i_this) {
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fopAcM_SetupActor(i_this, obj_tp_class);
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fopAcM_ct(i_this, obj_tp_class);
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obj_tp_class* tp = (obj_tp_class*)i_this;
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int rv = dComIfG_resLoad(&tp->mPhase, "Obj_tp");
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if (rv == cPhs_COMPLEATE_e) {
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