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m_Do_main / f_ap_game / f_op_actor debug work and misc (#2744)
* m_Do_main / f_ap_game debug stuff * revolution sdk compatibility * f_op_actor debug work * rename fopAcM_SetupActor to fopAcM_ct * fix build * fix jp/pal splits
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@@ -55,7 +55,7 @@ int daWtGate_c::CreateHeap() {
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/* 80D2BD00-80D2BE7C 000260 017C+00 1/1 0/0 0/0 .text create__10daWtGate_cFv */
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cPhs__Step daWtGate_c::create() {
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fopAcM_SetupActor(this, daWtGate_c);
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fopAcM_ct(this, daWtGate_c);
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const cPhs__Step resPhase = static_cast<cPhs__Step>(dComIfG_resLoad(&mPhase, "S_Zsuimon"));
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if(resPhase == cPhs_COMPLEATE_e) {
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