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m_Do_main / f_ap_game / f_op_actor debug work and misc (#2744)
* m_Do_main / f_ap_game debug stuff * revolution sdk compatibility * f_op_actor debug work * rename fopAcM_SetupActor to fopAcM_ct * fix build * fix jp/pal splits
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@@ -262,7 +262,7 @@ extern actor_process_profile_definition g_profile_Obj_WaterFall = {
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/* 80D2F5A0-80D2F6DC 000A00 013C+00 1/1 0/0 0/0 .text create__16daObjWaterFall_cFv */
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cPhs__Step daObjWaterFall_c::create() {
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fopAcM_SetupActor(this, daObjWaterFall_c);
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fopAcM_ct(this, daObjWaterFall_c);
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if(Create() == cPhs_INIT_e) {
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return cPhs_ERROR_e;
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