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m_Do_main / f_ap_game / f_op_actor debug work and misc (#2744)
* m_Do_main / f_ap_game debug stuff * revolution sdk compatibility * f_op_actor debug work * rename fopAcM_SetupActor to fopAcM_ct * fix build * fix jp/pal splits
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@@ -53,7 +53,7 @@ dCcD_SrcGObjInf const daWdStick_c::mCcDObjInfo = {
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/* 80D31CC4-80D31F9C 000264 02D8+00 1/1 0/0 0/0 .text create__11daWdStick_cFv */
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int daWdStick_c::create() {
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fopAcM_SetupActor(this, daWdStick_c);
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fopAcM_ct(this, daWdStick_c);
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int rv = dComIfG_resLoad(&mPhase, "H_Kinobou");
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if (rv == cPhs_COMPLEATE_e) {
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if (fopAcM_entrySolidHeap(this, createHeapCallBack, 0x820) == 0) {
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