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m_Do_main / f_ap_game / f_op_actor debug work and misc (#2744)
* m_Do_main / f_ap_game debug stuff * revolution sdk compatibility * f_op_actor debug work * rename fopAcM_SetupActor to fopAcM_ct * fix build * fix jp/pal splits
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@@ -27,7 +27,7 @@ int daSetBgObj_c::CreateInit() {
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/* 80485DFC-80485E88 0000FC 008C+00 1/1 0/0 0/0 .text create__12daSetBgObj_cFv */
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int daSetBgObj_c::create() {
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fopAcM_SetupActor(this, daSetBgObj_c);
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fopAcM_ct(this, daSetBgObj_c);
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sprintf(mArcName, "%s", getArcName(this));
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