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m_Do_main / f_ap_game / f_op_actor debug work and misc (#2744)
* m_Do_main / f_ap_game debug stuff * revolution sdk compatibility * f_op_actor debug work * rename fopAcM_SetupActor to fopAcM_ct * fix build * fix jp/pal splits
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@@ -28,7 +28,7 @@ int daSkip2D_c::createHeap() {
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/* 80D4D4F4-80D4D588 0000F4 0094+00 1/1 0/0 0/0 .text create__10daSkip2D_cFv */
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int daSkip2D_c::create() {
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fopAcM_SetupActor(this, daSkip2D_c);
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fopAcM_ct(this, daSkip2D_c);
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if (!fopAcM_entrySolidHeap(this, daSkip2D_createHeap, 0)) {
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return cPhs_ERROR_e;
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