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m_Do_main / f_ap_game / f_op_actor debug work and misc (#2744)
* m_Do_main / f_ap_game debug stuff * revolution sdk compatibility * f_op_actor debug work * rename fopAcM_SetupActor to fopAcM_ct * fix build * fix jp/pal splits
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@@ -83,7 +83,7 @@ static timer_info l_timerType[] = {
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/* 80D4D884-80D4D928 000144 00A4+00 1/1 0/0 0/0 .text Create__16daStartAndGoal_cFv */
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int daStartAndGoal_c::Create() {
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fopAcM_SetupActor(this, daStartAndGoal_c);
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fopAcM_ct(this, daStartAndGoal_c);
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init();
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return cPhs_COMPLEATE_e;
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