m_Do_main / f_ap_game / f_op_actor debug work and misc (#2744)

* m_Do_main / f_ap_game debug stuff

* revolution sdk compatibility

* f_op_actor debug work

* rename fopAcM_SetupActor to fopAcM_ct

* fix build

* fix jp/pal splits
This commit is contained in:
TakaRikka
2025-10-19 10:30:49 -07:00
committed by GitHub
parent 31c0f94a10
commit 850fae1aa3
870 changed files with 10837 additions and 964 deletions
+2 -2
View File
@@ -61,7 +61,7 @@ static BOOL hitCheck(daSwc00_c* i_swc) {
int daSwc00_Draw(daSwc00_c* i_this) {
fopAc_ac_c* a_this = i_this;
if (g_envHIO.mOther.field_0x46) {
if (g_envHIO.mOther.mDisplayTransparentCyl) {
int shape = daSwc00_getShape(i_this);
if (shape == 3) {
GXColor local_44 = {0, 0, 0xff, 0xa0};
@@ -268,7 +268,7 @@ static inline int daSwc00_getScale(daSwc00_c* i_this) {
/* 805A1B2C-805A1D8C 0007AC 0260+00 2/0 0/0 0/0 .text daSwc00_Create__FP10fopAc_ac_c */
static int daSwc00_Create(fopAc_ac_c* a_this) {
daSwc00_c* i_this = (daSwc00_c*)a_this;
fopAcM_SetupActor(i_this, daSwc00_c);
fopAcM_ct(i_this, daSwc00_c);
fpc_ProcID id = fopAcM_GetID(a_this);
int sw1 = daSwc00_getSw1No(i_this);
if (dComIfGs_isSwitch(sw1, fopAcM_GetRoomNo(a_this))) {