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m_Do_main / f_ap_game / f_op_actor debug work and misc (#2744)
* m_Do_main / f_ap_game debug stuff * revolution sdk compatibility * f_op_actor debug work * rename fopAcM_SetupActor to fopAcM_ct * fix build * fix jp/pal splits
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@@ -1,19 +1,13 @@
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#include "d/dolzel.h" // IWYU pragma: keep
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#include "d/d_debug_viewer.h"
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#include "d/d_debug_pad.h"
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#include "d/d_com_inf_game.h"
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#include "f_ap/f_ap_game.h"
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#include "JSystem/J3DGraphBase/J3DDrawBuffer.h"
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#include "JSystem/JUtility/JUTDbPrint.h"
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#include "JSystem/JUtility/JUTReport.h"
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class dDebugPad_c {
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public:
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bool Active();
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};
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extern dDebugPad_c dDebugPad;
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J3DPacket* l_drawPacketList[1000];
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int l_drawPacketListNum;
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