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m_Do_main / f_ap_game / f_op_actor debug work and misc (#2744)
* m_Do_main / f_ap_game debug stuff * revolution sdk compatibility * f_op_actor debug work * rename fopAcM_SetupActor to fopAcM_ct * fix build * fix jp/pal splits
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@@ -1907,7 +1907,7 @@ void fopAcM_setEffectMtx(const fopAc_ac_c* i_actor, const J3DModelData* modelDat
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}
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/* 8001D5A4-8001D5EC 017EE4 0048+00 1/1 0/0 0/0 .text fopAcM_getProcNameString__FPC10fopAc_ac_c */
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static const char* fopAcM_getProcNameString(const fopAc_ac_c* i_actor) {
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const char* fopAcM_getProcNameString(const fopAc_ac_c* i_actor) {
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s16 prof_name = fopAcM_GetProfName(i_actor);
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const char* name = dStage_getName2(prof_name, i_actor->argument);
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return name != NULL ? name : "UNKOWN";
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