m_Do_main / f_ap_game / f_op_actor debug work and misc (#2744)

* m_Do_main / f_ap_game debug stuff

* revolution sdk compatibility

* f_op_actor debug work

* rename fopAcM_SetupActor to fopAcM_ct

* fix build

* fix jp/pal splits
This commit is contained in:
TakaRikka
2025-10-19 10:30:49 -07:00
committed by GitHub
parent 31c0f94a10
commit 850fae1aa3
870 changed files with 10837 additions and 964 deletions
+1 -1
View File
@@ -1907,7 +1907,7 @@ void fopAcM_setEffectMtx(const fopAc_ac_c* i_actor, const J3DModelData* modelDat
}
/* 8001D5A4-8001D5EC 017EE4 0048+00 1/1 0/0 0/0 .text fopAcM_getProcNameString__FPC10fopAc_ac_c */
static const char* fopAcM_getProcNameString(const fopAc_ac_c* i_actor) {
const char* fopAcM_getProcNameString(const fopAc_ac_c* i_actor) {
s16 prof_name = fopAcM_GetProfName(i_actor);
const char* name = dStage_getName2(prof_name, i_actor->argument);
return name != NULL ? name : "UNKOWN";