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m_Do_main / f_ap_game / f_op_actor debug work and misc (#2744)
* m_Do_main / f_ap_game debug stuff * revolution sdk compatibility * f_op_actor debug work * rename fopAcM_SetupActor to fopAcM_ct * fix build * fix jp/pal splits
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@@ -30,6 +30,17 @@ mDoDvdThdStack mDoDvdThd::l_threadStack;
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/* 803DEC60-803DECC0 00B980 0048+18 5/6 0/0 0/0 .bss l_param__9mDoDvdThd */
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mDoDvdThd_param_c mDoDvdThd::l_param;
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#if DEBUG
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u8 mDoDvdThd::verbose;
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u8 mDoDvdThd::DVDLogoMode;
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bool mDoDvdThd::SyncWidthSound;
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u8 mDoDvdThd::Report_DVDRead;
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#else
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bool mDoDvdThd::SyncWidthSound;
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#endif
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u8 sDefaultDirection;
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#pragma push
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#pragma force_active on
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static u8 padding[0x18];
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@@ -111,7 +122,7 @@ void mDoDvdThd_param_c::mainLoop() {
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while (this->waitForKick() != 0) {
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while (mDoDvdThd_command_c* command = this->getFirstCommand()) {
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this->cut(command);
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if (SyncWidthSound) {
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if (mDoDvdThd::SyncWidthSound) {
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JASDvd::getThreadPointer()->sendCmdMsg(cb, &command, 4);
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} else {
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cb(&command);
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