mirror of
https://github.com/zeldaret/tp
synced 2026-08-11 11:33:29 -04:00
d_a_alink work / bump dtk version (#2205)
This commit is contained in:
+15
-12
@@ -145,7 +145,7 @@ public:
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/* 800D0B8C */ virtual ~daAlink_matAnm_c();
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/* 8009D90C */ virtual void calc(J3DMaterial*) const;
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static void decMorfFrame() {}
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static void decMorfFrame() { cLib_calcTimer<u8>(&m_morf_frame); }
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static void setMorfFrame(u8 i_frame) { m_morf_frame = i_frame; }
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static u8 m_morf_frame;
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@@ -681,6 +681,7 @@ public:
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FTANM_UNK_9B = 0x9B,
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FTANM_UNK_9C = 0x9C,
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FTANM_UNK_9D = 0x9D,
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FTANM_UNK_9E = 0x9E,
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FTANM_UNK_9F = 0x9F,
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FTANM_UNK_A0 = 0xA0,
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FTANM_UNK_A1 = 0xA1,
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@@ -1774,12 +1775,12 @@ public:
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/* 800D72BC */ int setDamagePoint(int i_dmgAmount, int i_checkZoraMag, int i_setDmgTimer, int);
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/* 800D7478 */ void setDamagePointNormal(int);
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/* 800D74A4 */ void setLandDamagePoint(int);
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/* 800D74F4 */ Vec* getDamageVec(dCcD_GObjInf*);
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/* 800D74F4 */ cXyz* getDamageVec(dCcD_GObjInf*);
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/* 800D76C4 */ void setDashDamage();
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/* 800D7768 */ static BOOL checkIcePolygonDamage(cBgS_PolyInfo*);
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/* 800D77C8 */ BOOL checkMagicArmorNoDamage();
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/* 800D7820 */ void checkPolyDamage();
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/* 800D7A98 */ bool checkElecReturnDamage(dCcD_GObjInf&, fopAc_ac_c**);
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/* 800D7820 */ int checkPolyDamage();
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/* 800D7A98 */ BOOL checkElecReturnDamage(dCcD_GObjInf&, fopAc_ac_c**);
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/* 800D7B18 */ void damageTimerCount();
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/* 800D7BE8 */ bool checkHugeAttack(int) const;
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/* 800D7C14 */ bool checkLargeAttack(int) const;
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@@ -1800,7 +1801,7 @@ public:
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/* 800DB418 */ int procCoElecDamage();
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/* 800DB5B0 */ int procStEscapeInit();
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/* 800DB610 */ int procStEscape();
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/* 800DB6A4 */ int procDkCaughtInit(unsigned int);
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/* 800DB6A4 */ int procDkCaughtInit(fpc_ProcID);
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/* 800DB860 */ int procDkCaught();
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/* 800DBC98 */ void setScreamWaitAnime();
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/* 800DBD1C */ int procScreamWaitInit();
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@@ -3048,7 +3049,7 @@ public:
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virtual void onFrollCrashFlg(u8, int);
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virtual MtxP getModelJointMtx(u16);
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virtual MtxP getHeadMtx();
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virtual bool setHookshotCarryOffset(unsigned int, cXyz const*);
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virtual bool setHookshotCarryOffset(fpc_ProcID, cXyz const*);
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virtual BOOL checkCutJumpCancelTurn() const;
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virtual bool checkIronBallReturn() const;
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virtual bool checkIronBallGroundStop() const;
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@@ -3137,8 +3138,8 @@ public:
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virtual BOOL checkCutJumpMode() const;
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u32 checkModeFlg(u32 pFlag) const { return mModeFlg & pFlag; }
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bool checkSmallUpperGuardAnime() const { return checkUpperAnime(0x16); }
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bool checkFmChainGrabAnime() const { return checkUpperAnime(0x62) || checkUpperAnime(0x2A0); }
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BOOL checkSmallUpperGuardAnime() const { return checkUpperAnime(0x16); }
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BOOL checkFmChainGrabAnime() const { return checkUpperAnime(0x62) || checkUpperAnime(0x2A0); }
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Z2WolfHowlMgr* i_getWolfHowlMgrP() { return &mZ2WolfHowlMgr; }
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// this might be a fake match, but helps fix usage in many functions
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@@ -3199,8 +3200,9 @@ public:
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BOOL checkCopyRodReadyAnime() const { return mEquipItem == COPY_ROD && checkUpperAnime(0x54); }
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BOOL checkCanoeFishingWaitAnime() const { return checkUpperAnime(0x5D) || checkUpperAnime(0x260); }
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BOOL checkCopyRodControllAnime() const { return checkUpperAnime(0x202); }
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BOOL checkWolfHeadDamageAnime() const { return checkUpperAnime(0x2A7); }
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s16 checkWolfEyeUp() const { return mWolfEyeUp; }
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int checkWolfEyeUp() const { return mWolfEyeUp; }
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void onModeFlg(u32 flag) { mModeFlg |= flag; }
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void offModeFlg(u32 flag) { mModeFlg &= ~flag; }
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bool swordButton() { return itemButtonCheck(8); }
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@@ -3249,7 +3251,7 @@ public:
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const daAlink_AnmData* getAnmData(daAlink_ANM anmID) const { return &m_anmDataTable[anmID]; }
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const daAlink_FaceTexData* getFaceTexData(daAlink_FTANM i_anmID) const { return &m_faceTexDataTable[i_anmID]; }
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BOOL checkReinRide() const { return mRideStatus == 1 || mRideStatus == 2; }
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u32 checkReinRide() const { return mRideStatus == 1 || mRideStatus == 2; }
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int getGrassHowlEventActor() const { return field_0x3198; }
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MtxP getShieldMtx() const { return mShieldModel->getBaseTRMtx(); }
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MtxP getMagneBootsMtx() { return mMagneBootMtx; }
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@@ -3582,8 +3584,8 @@ public:
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/* 0x02854 */ daPy_actorKeep_c mCargoCarryAcKeep;
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/* 0x0285C */ daPy_actorKeep_c field_0x285c;
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/* 0x02864 */ dMsgFlow_c mMsgFlow;
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/* 0x028B0 */ unsigned int mShieldArrowIDs[16];
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/* 0x028F0 */ unsigned int mMsgClassID;
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/* 0x028B0 */ fpc_ProcID mShieldArrowIDs[16];
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/* 0x028F0 */ fpc_ProcID mMsgClassID;
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/* 0x028F4 */ int mAtnActorID;
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/* 0x028F8 */ int field_0x28f8;
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/* 0x028FC */ int field_0x28fc;
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@@ -3722,6 +3724,7 @@ public:
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union {
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s16 field_0x3008;
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s16 mHowlExitID;
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s16 mIceFreezeTimer;
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} /* 0x03008 */ mProcVar0;
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union {
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s16 field_0x300a;
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@@ -39,8 +39,8 @@ public:
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/* 0x06D0 */ f32 mDistToPlayer;
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/* 0x06D4 */ s16 mTimers[5];
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/* 0x06DE */ s16 field_0x6de;
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/* 0x06E0 */ unsigned int mTentacleIDs[2];
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/* 0x06E8 */ unsigned int mMonkeyBombID;
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/* 0x06E0 */ fpc_ProcID mTentacleIDs[2];
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/* 0x06E8 */ fpc_ProcID mMonkeyBombID;
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/* 0x06EC */ u8 field_0x6ec;
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/* 0x06ED */ s8 mColpatType;
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/* 0x06F0 */ f32 mColpatBlend;
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@@ -37,7 +37,7 @@ public:
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bool checkJumpRideFlg() { return mJumpRideFlg; }
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void incShapeOffsetY(f32 offset) { mShapeOffsetY += offset; }
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void incShapeAngleZ(s16 incZ) { shape_angle.z += incZ; }
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void onRodID(unsigned int i_rodID) { mRodID = i_rodID; }
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void onRodID(fpc_ProcID i_rodID) { mRodID = i_rodID; }
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void setWaterFallDownSe() { field_0x141c.startSound(Z2SE_AL_CANOE_FALL_DW, 0, -1); }
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void setPosAndAngle(cXyz const* i_pos, s16 i_angle) {
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@@ -206,6 +206,8 @@ public:
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bool checkGetOff() const { return fabsf(speedF) < 3.0f; }
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bool checkEnemySearch() { return checkResetStateFlg0(ENEMY_SEARCH); }
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bool checkOriginalDemo() const { return field_0x16b8 == 3; }
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s16 checkCowHit() const { return mCowHit; }
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s16 getCowHitAngle() const { return mCowHitAngle; }
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void onTagJump(f32 param_0, f32 param_1, f32 param_2) {
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field_0x1768 = param_0;
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@@ -51,7 +51,7 @@ public:
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void onForcePanic();
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u32 checkForceNormalColor() const;
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u32 checkForceTiredColor() const;
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bool checkMidnaTired();
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static bool checkMidnaTired();
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void onNoServiceWait();
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/* 804BC3E0 */ void modelCallBack(int);
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@@ -87,7 +87,7 @@ public:
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/* 80948644 */ void attack2_move();
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/* 809486F8 */ void attack2_talk_init();
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/* 80948734 */ void attack2_talk_move();
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/* 809487EC */ void soldoutItem(unsigned int);
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/* 809487EC */ void soldoutItem(fpc_ProcID);
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/* 80948828 */ bool fly_attack_move();
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/* 80948ADC */ bool fly_return_move();
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/* 80948DFC */ void fly_body_wave();
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@@ -95,7 +95,7 @@ public:
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/* 80948FAC */ int chkEvent();
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/* 809490B8 */ int orderEvent();
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/* 80949128 */ void deleteItem(int);
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/* 80949144 */ void deleteItem(unsigned int);
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/* 80949144 */ void deleteItem(fpc_ProcID);
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/* 80949190 */ void initiate();
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/* 80949408 */ void setItemInfo();
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/* 80949544 */ void setRoomNo();
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@@ -255,7 +255,7 @@ public:
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};
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enum daPy_FLG1 {
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FLG1_UNK_40000000 = 0x40000000,
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FLG1_ICE_FREEZE = 0x40000000,
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FLG1_UNK_20000000 = 0x20000000,
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FLG1_UNK_10000000 = 0x10000000,
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FLG1_UNK_4000000 = 0x4000000,
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@@ -387,6 +387,8 @@ public:
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ERFLG1_UNK_100000 = 0x100000,
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ERFLG1_UNK_40000 = 0x40000,
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ERFLG1_UNK_10000 = 0x10000,
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ERFLG1_UNK_8000 = 0x8000,
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ERFLG1_UNK_4000 = 0x4000,
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ERFLG1_UNK_2000 = 0x2000,
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ERFLG1_UNK_1000 = 0x1000,
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ERFLG1_UNK_800 = 0x800,
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@@ -437,6 +439,7 @@ public:
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};
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enum daPy_RFLG1 {
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RFLG1_UNK_400 = 0x400,
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RFLG1_UNK_200 = 0x200,
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RFLG1_UNK_100 = 0x100,
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RFLG1_UNK_80 = 0x80,
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@@ -551,8 +554,8 @@ public:
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static void setPlayerDamage(int, int);
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static void setMidnaMotionNum(int);
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static void setMidnaFaceNum(int);
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BOOL checkShieldGet();
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BOOL checkSwordGet();
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static BOOL checkShieldGet();
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static BOOL checkSwordGet();
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void changeDemoParam2(s16);
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cXyz getHeadTopPos() const;
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BOOL checkThrowDamage() const { return checkNoResetFlg1(FLG1_THROW_DAMAGE); }
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@@ -641,7 +644,7 @@ public:
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virtual void onFrollCrashFlg(u8, int); // weak
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virtual MtxP getModelJointMtx(u16);
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virtual MtxP getHeadMtx();
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virtual bool setHookshotCarryOffset(unsigned int, cXyz const*);
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virtual bool setHookshotCarryOffset(fpc_ProcID, cXyz const*);
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virtual BOOL checkCutJumpCancelTurn() const { return FALSE; }
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virtual bool checkIronBallReturn() const;
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virtual bool checkIronBallGroundStop() const;
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@@ -766,12 +769,13 @@ public:
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bool checkSceneChangeAreaStart() const { return checkNoResetFlg2(FLG2_SCN_CHG_START); }
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bool checkFrontRollCrash() const { return checkResetFlg0(RFLG0_FRONT_ROLL_CRASH); }
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bool checkWolfAttackReverse() const { return checkResetFlg1(RFLG1_WOLF_ATTACK_REVERSE); }
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bool checkFreezeDamage() const { return checkNoResetFlg1(FLG1_UNK_40000000); }
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bool checkFreezeDamage() const { return checkNoResetFlg1(FLG1_ICE_FREEZE); }
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bool checkWolfTagLockJumpReady() const { return checkResetFlg0(RFLG0_UNK_20000); }
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bool getGrabUpEnd() const { return checkResetFlg0(RFLG0_GRAB_UP_END); }
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bool getGrabPutStart() const { return checkResetFlg0(RFLG0_GRAB_PUT_START); }
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bool checkSwimUp() const { return checkNoResetFlg0(FLG0_SWIM_UP); }
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BOOL checkHorseZelda() const { return checkNoResetFlg2(FLG2_HORSE_ZELDA); }
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BOOL checkSpecialHorseRide() { return checkNoResetFlg2(daPy_FLG2(FLG2_HORSE_ZELDA | FLG2_UNK_1000000 | FLG2_UNK_800000)); }
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void onBossRoomWait() { onEndResetFlg0(ERFLG0_BOSS_ROOM_WAIT); }
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void onBeeFollow() { onEndResetFlg0(ERFLG0_BEE_FOLLOW); }
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@@ -852,10 +856,10 @@ public:
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cXyz* getRightHandPosP() { return &mRightHandPos; }
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u32 checkWolf() const { return checkNoResetFlg1(FLG1_IS_WOLF); }
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BOOL checkEquipHeavyBoots() const { return checkNoResetFlg0(FLG0_EQUIP_HVY_BOOTS); }
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BOOL checkMagneBootsOn() const { return checkNoResetFlg0(FLG0_MAGNE_BOOTS_ON); }
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u32 checkEquipHeavyBoots() const { return checkNoResetFlg0(FLG0_EQUIP_HVY_BOOTS); }
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u32 checkMagneBootsOn() const { return checkNoResetFlg0(FLG0_MAGNE_BOOTS_ON); }
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BOOL checkFastSwordCut() const { return checkNoResetFlg0(FLG0_UNK_80000); }
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bool checkMidnaRide() const { return checkNoResetFlg0(FLG0_MIDNA_RIDE); }
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u32 checkMidnaRide() const { return checkNoResetFlg0(FLG0_MIDNA_RIDE); }
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void onPlayerNoDraw() { onNoResetFlg0(FLG0_PLAYER_NO_DRAW); }
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void offPlayerNoDraw() { offNoResetFlg0(FLG0_PLAYER_NO_DRAW); }
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void onPushPullKeep() { onNoResetFlg0(FLG0_PUSH_PULL_KEEP); }
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