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https://github.com/zeldaret/tp
synced 2026-07-11 07:25:22 -04:00
d_vibration first pass (#220)
* dVibration_c::StartShock * dVibration_c::StartQuake * dVibration_c::StopQuake * dVibration_c::Kill() * dVibration_c::CheckQuake * dVibration_c::Init * dVibration_c::Remove * dVibration_c::setDefault * dVibration_c::Pause * remove asm * switch to u8 return, remove cast
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@@ -1013,6 +1013,10 @@ inline u8 dComIfGs_checkBottle(u8 i_itemNo) {
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return g_dComIfG_gameInfo.info.getPlayer().getItem().checkBottle(i_itemNo);
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}
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inline u8 dComIfGs_checkOptVibration() {
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return g_dComIfG_gameInfo.info.getPlayer().getConfig().checkVibration();
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}
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inline BOOL dComIfGs_isLightDropGetFlag(u8 i_nowLevel) {
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return g_dComIfG_gameInfo.info.getPlayer().getLightDrop().isLightDropGetFlag(i_nowLevel);
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}
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@@ -3,4 +3,11 @@
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#include "dolphin/types.h"
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class dVibration_pattern {
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public:
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u16 field_0x00;
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u16 field_0x02;
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u32 field_0x04;
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};
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#endif /* D_D_VIB_PATTERN_H */
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+16
-15
@@ -2,26 +2,27 @@
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#define D_D_VIBRATION_H
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#include "d/save/d_save.h"
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#include "d/d_vib_pattern.h"
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#include "dolphin/types.h"
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class dVibration_c {
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public:
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/* 8006F268 */ void Run();
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/* 8006FA24 */ void StartShock(int, int, cXyz);
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/* 8006FA24 */ bool StartShock(int, int, cXyz);
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/* 8006FC0C */ void StartQuake(u8 const*, int, int, cXyz);
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/* 8006FB10 */ void StartQuake(int, int, cXyz);
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/* 8006FD94 */ void StopQuake(int);
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/* 8006FB10 */ bool StartQuake(int, int, cXyz);
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/* 8006FD94 */ int StopQuake(int);
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/* 8006FE00 */ void Kill();
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/* 8006FE5C */ void CheckQuake();
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/* 8006FE5C */ int CheckQuake();
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/* 8006FE84 */ void setDefault();
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/* 8006FF04 */ void Init();
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/* 8006FF38 */ void Pause();
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/* 8006FFF8 */ void Remove();
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static u8 const MS_patt[88];
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static u8 const CS_patt[88];
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static u8 const MQ_patt[80];
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static u8 const CQ_patt[80];
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static dVibration_pattern const MS_patt[11];
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static dVibration_pattern const CS_patt[11];
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static dVibration_pattern const MQ_patt[10];
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static dVibration_pattern const CQ_patt[10];
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private:
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class {
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@@ -29,13 +30,13 @@ private:
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class {
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public:
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/* 0x00 */ u32 field_0x0;
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/* 0x04 */ int field_0x4;
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/* 0x04 */ s32 field_0x4;
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/* 0x08 */ s32 field_0x8;
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/* 0x0C */ s32 field_0xc;
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/* 0x10 */ s32 field_0x10;
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/* 0x14 */ int field_0x14;
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/* 0x14 */ s32 field_0x14;
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/* 0x18 */ cXyz field_0x18;
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/* 0x24 */ u32 field_0x24;
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/* 0x24 */ s32 field_0x24;
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} mShock, mQuake;
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} /* 0x00 */ field_0x0;
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/* 0x50 */ u32 field_0x50;
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@@ -43,17 +44,17 @@ private:
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/* 0x58 */ s32 field_0x58;
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/* 0x5C */ s32 field_0x5c;
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/* 0x60 */ u32 field_0x60;
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/* 0x64 */ u32 field_0x64;
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/* 0x64 */ s32 field_0x64;
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/* 0x68 */ u32 field_0x68;
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/* 0x6C */ u32 field_0x6c;
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/* 0x70 */ u32 field_0x70;
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/* 0x70 */ s32 field_0x70;
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/* 0x74 */ u32 field_0x74;
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/* 0x78 */ u32 field_0x78;
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/* 0x7C */ u32 field_0x7c;
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/* 0x80 */ u32 field_0x80;
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/* 0x80 */ s32 field_0x80;
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/* 0x84 */ u32 field_0x84;
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/* 0x88 */ s32 field_0x88;
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/* 0x8C */ u32 field_0x8c;
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/* 0x8C */ s32 field_0x8c;
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}; // Size: 0x90
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#endif /* D_D_VIBRATION_H */
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@@ -60,6 +60,7 @@ public:
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static f32 getAnalogR(u32 pad) { return getCpadInfo(pad).mTriggerRight; }
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static f32 getAnalogL(u32 pad) { return getCpadInfo(pad).mTriggerLeft; }
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static BOOL isConnect(u32 pad) { return JUTGamePad::getPortStatus(pad) == 0; }
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static void stopMotorHard(u32 pad) { return m_gamePad[pad]->stopMotorHard(); }
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static void stopMotorWaveHard(u32 pad) { return m_gamePad[pad]->stopMotorWaveHard(); }
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static JUTGamePad* m_gamePad[4];
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