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d_particle debug work (#2944)
* misc work * more work * fixed error * more work * PR cleanup * missed cleanup * error fix * wii fix
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@@ -75,6 +75,7 @@ public:
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void setLevObjSE(u32 soundID, Vec* posPtr, s8 reverb);
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void setMultiTriggerSE(u32 soundID, Vec* posPtr, s8 reverb);
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void processSeFramework();
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void playNaviFlySound(f32, f32);
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bool isLevelSe(JAISoundID soundID);
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bool isSoundCulling(JAISoundID soundID);
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void resetCrowdSize() { mCrowdSize = 0; }
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